This paper describes the human-computer interaction process in the computer with more humanized characteristics and the interaction of the computer research.
One of the points that Marakas, Johnson and Palmer made in the article that I really agree with is that the way people interact with computers is actually very similar to human interaction in terms of value trade-offs and communication choices. “People develop and maintain attributions of computers in roughly the same way as people make attributions about each other. Several studies highlight the way in which persons attribute social or human characteristics to computers. ” Therefore, the article also mentioned a very interesting concept, computer personification. Whether in this article or in everyday life, a more human HCI experience often leads to better feedback. I’d like to expand on that.
In the case of social chat computer programs, we have always given them omnipotent intellectual imagination in the process of use. However, in the logic of the chatbot developers’ product architecture, users interact with these applications primarily to make small talk. In other words, the primary goal of a social computer is not necessarily to solve all the problems that a user might encounter, but for now is just a virtual partner of the user. But for users, you need all-powerful tool people, and if you can, you need social robots that understand you, that can soothe you, that can have deep conversations, but that’s where the product contradiction comes in with current technology. At present, the formal significance of the “dialogue” of social chatbots is far more than the substantive effect. The superficial quality of the content of communication and the non-embodied nature of the program set by social bots make it difficult for people to form emotional dependence on them.
But as the 7.1 part, with the fastest computer interaction with limited information can gain and establish the connection between computer, but when information is asynchronous (also means beyond the computer the ability to make human get more dependent), human computer interaction can bring a new generation of extensive entertainment culture will develop into what look like is hard to imagine.