The story of Amanda Todd is extremely saddening. It breaks my heart to learn that she had to go through this at the tender age of 15. It made me think about my life at[…]
Category: Week 09
Esports: Netflix Explained
It’s insane how far eSPorts has come. I’ve had the debate of eSports not being a real sport with friends before. The fact that there’s large crowds watching people play games as silly as rocket[…]
Inclusivity in HCI
The reading I chose for today was, “Moving toward inclusive design guidelines for socially and ethically aware HCI”. The main idea of this article was that disabled people can benefit greatly from computer technology, but[…]
eSports: Netflix Explained
In Episode 8 of the first season of the Netflix series, “Explained” viewers are given a thorough explanation of what eSports are. This thorough explanation includes a breakdown of the leagues and highlights the similarities[…]
Interactive Multimedia-Based E-Learning
In the article “Interactive Multimedia-Based E-Learning,” Zhang presents the methodology and results of two experiments designed to gauge the strength and effectiveness of multimedia-based e-learning. Based on the evidence from the two studies, Zhang concludes[…]
Interactive Multimedia-Based E-Learning: A Study of Effectiveness Critique (10/20)
In the article, “Interactive Multimedia-Based E-Learning: A Study of Effectiveness,” Dongsong Zhang argues that interactive and multimedia content is essential for effective elearning. Zhang hypothesized that people using interactive learning tools would be able to[…]
Effects of Remote Learning on Students
The reading I’m discussing is “COVID-19 and student performance”. I was interested to read this paper because I have had many conversations with my parents and sister, who are all public school educators on the[…]
Leaving children to teach themselves from a sofa might be the greatest untold tragedy of the pandemic
In “Leaving children to teach themselves from a sofa might be the greatest untold tragedy of the pandemic”, Ginia Bellafante speaks upon the struggle of students living with low socioeconomic status. Some students could not[…]
Are We Losing a Generation of Children to Remote Learning?
The four articles from the New York Times spoke about how remote school is affecting students. “Are We Losing a Generation of Children to Remote Learning?” mentions that students in lower socioeconomic status were less[…]
Can science-based video games help kids with autism?
Sarah DeWeerdt’s article “Can science-based video games help kids with autism?” examines how research and the development of certain video games can help people with autism improve many of the difficulties they face. Studies have[…]
eSports: Netflix
The Netflix “Explained” episode displayed the power of evolving technology to revamp the way we perceive what counts as a sport in today’s society. In 2017, as the episode mentions at the beginning, 60 million[…]
COVID-19 and student performance, equity, and U.S. education policy
The article COVID-19 and student performance, equity, and U.S. education policy describes the impact of the COVID-19 on students’ learning, and emphasizes several times how the pandemic has negatively impacted low-income families and students. At[…]
“Interactive Multimedia-Based E-Learning: A Study of Effectiveness”
In Zhang’s “Interactive Multimedia-Based E-Learning: A Study of Effectiveness,” Zhang demonstrates how students in a fully interactive multimedia-based e-learning environment achieved better performance and higher levels of satisfaction than those in a traditional classroom and[…]
Are We Losing a Generation of Children to Remote Learning?
The article, Are We Losing a Generation of Children to Remote Learning, shines light on the disproportionate effect remote learning has had on underprivileged students. When learning was pulled out of the classroom and into[…]
Can Science-Based Video Games Help Kids with Autism? (2018)
In Sarah Deweert’s (2018) article titled “Can science-based video games help kids with autism”, she examines the movement to use video games to help develop social and learning skills in children with autism. Boys with[…]
Can Science Based Video Games Help Kids with Autism
In “Can Science Based Video Games Help Kids with Autism,” Sarah Deweerdt discusses the potential benefits that video games can have for autistic children. Deweerdt argues that children with autism typically play a lot[…]
Unpacking ‘Privacy’ for a Networked World
The article “Unpacking ‘Privacy’ for a Networked World” by Palen and Dourish argues that a new framework for discussing privacy issues is necessary in a networked world. The authors create a new model of privacy[…]
Inclusive Design Guidelines: HCI
In the reading, “Moving towards inclusive design guidelines for socially and ethically aware HCI” Abascal et al. argue the importance of inclusivity in regards to human computer interaction as a means to facilitate easier and[…]
Why privacy matters?
How important is privacy? Especially in today’s Internet age, protecting privacy is a headache. In his TED Talk, Glenn Greenwald talks about the importance of privacy and how surveillance in modern society is affecting people’s[…]
Moving towards inclusive design guidelines for socially and ethically aware HCI by Julio Abascal and Colette Nicolle
In “Moving towards inclusive design guidelines for socially and ethically aware Human-Computer Interaction (HCI)”, Julio Abascal and Colette Nicolle discuss the advantages that personal computers have brought to people with special needs. The most important[…]
The Story of Amanda Todd (2012)
The Story of Amanda Todd is a devastating example of how minors can easily fall prey to online manipulation. Amanda was just a young girl when she was blackmailed by a man who had screenshotted[…]
The Story of Amanda Todd
The Amanda Todd story highlights the danger of the Internet and lack of privacy for young users, which poses risks of harassment and stalking that can be detrimental. To me, the term “cyber-bullying” is an[…]
“Standardizing Ethical Design for Artificial Intelligence and Autonomous Systems,”
In Bryson and Winfield’s “Standardizing Ethical Design for Artificial Intelligence and Autonomous Systems,” the authors explain the place of Artificial Intelligence today and the benefits of standardizing ethical design for its use. The authors explain[…]
Standardizing Ethical Design for Artificial Intelligence and Autonomous Systems
The required reading, The Problem With Privacy, begins by exploring how our perception of privacy has shifted throughout time. With the onset of sophisticated technology, the idea of privacy transcended the physical realm; our privacy[…]
Standardizing Ethical Design for Artificial Intelligence and Autonomous Systems
In Bryson and Winfield’s Standardizing Ethical Design for Artificial Intelligence and Autonomous Systems we’re given more information about AI and it’s future. This article was published in 2017 so it is noteworthy that we have[…]
Glenn Greenwald: Why Privacy Matters – TED Talk
In 2014, journalist Glenn Greenwald gave a TED Talk on the importance of privacy and the dangers that mass surveillance has on human actions and values. Privacy has become a global problem, especially after Edward[…]
Why Privacy Matters – Glenn Greenwald
In the “Why Privacy Matters” TED Talk, reporter Glenn Greenwald argues that a lack of privacy is dangerous, even for those of us who think we have nothing to hide. At this point in[…]
The Story of Amanda Todd
The story of Amanda Todd was heartbreaking to watch and read about it. Amanda Todd was a girl who met a man online and due to the way, he made her feel, she felt as[…]