In “‘This Action Will have Consequences’: Interactivity and Player Agency”, the idea of videogames and their interactivity (or lack thereof) is discussed. While one of the draws to playing video games is having autonomy in choosing what the character does, this article actually challenges that idea and claims that there is a severe lack of autonomy in playing video games. They use two case studies revolving around two different video games in showing how this is manifested. The article also argues that the true autonomy regarding video games is not in playing them, but rather in their interpretation of the game text, which can be harmful in their real-life ethical choices.
Video games are not interactive but rather reactive. Yes, users press buttons that determine the actions of the character, however, this is limited in the sense that the videogame merely reacts in a pre-coded way. While players have an illusion that they are in complete charge of their characters’ fate, they are merely agents within the gameplay experience”, hence, they are just following the path that is already set out for them.
This article was easy to follow however, not really set up as a typical experiment research paper. The concepts discussed were initially surprising, as one would think that the user does have autonomy in video games, but as the researchers continued to explain their reasoning, it is not surprising in the context of the examples.