In Netflix’s Esports: Explained, the creators argue that esports are not only sports but that they have certain characteristics, which have allowed them to rise rapidly in popularity relative to traditional sports over the last several decades.
According to the video, the only definitive attributes of sports are the recognition of a challenge and the keeping of score. However, what makes esports exceptional – besides the fact that competition takes place on an electronic platform – is that the technology used to play, program, and present the entertainment to consumers is typically owned by just one company. “We are basketball; we are the NBA; we are ESPN …” Chris Hopper, the proprietor of Riot Games, said.
Because I was never interested in online gaming, the whole concept of esports is very foreign to me. I don’t know if they will ever be incorporated into the Olympics, but their undeniable rise in popularity will certainly lead to a plethora of business opportunities for companies like Riot Games and others that are willing to engage this new field of computer-mediated entertainment.