In From visual simulation to virtual reality to games, Michale Zyda talks about the development of video games and the potential for them to be used beyond their original purposes.
To begin, Zyda explains the process behind developing a video game, arguing that successful developers create agendas that also support similar organizations and benefit the entertainment industry. Zyda also talks about some of the challenges in game development, including slow production times and the need for niche entertainment. An important portion of the article discusses game designs for different agendas, for example cognitive game designs and “serious games” (games not intended for entertainment). Overall, Zyda argues that developers have the potential to impact not just entertainment but also things like education, training, simulation and beyond.
One section that I found particularly interesting was the discussion about the America Army game in which kids learned everything about the Army through playing a video game. This opens discussion for other ways we could put valuable information into entertainment for kids, including educational tools or helpful skills. Overall, I find Zyda’s argument valid, despite the topic being something that goes over my head at times. As a kid, my younger brother played video games often, and he has mentioned that he found it easier to learn to drive because of the reaction time training that he accidentally developed through playing video games. This makes me wonder what some further applications and trainings could be taught via entertaining platforms in the future.