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Social & Psychological Effects of Communication Technology

COMM 385 Spring 2019

Author: mec219

Final Project Video- Mclain Campbell

May 6, 2019May 15, 2019 mec219Entries

Communication Technology and its Implications on Attention Span    

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Is the Internet really a blessing for democracy? – Cass Sunstein

April 16, 2019 mec219Entries

In this article Cass Sunstein, who was Head of the Office of Information and Regulatory Affairs under the Obama Administration, and is now a Harvard professor, writes about the dangers of the internet when it[…]

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Race, Gender, and Information Technology Use: The New Digital Divide, Jackson et al.

April 8, 2019May 15, 2019 mec219Entries

This research paper examined race and gender and how these two factors affect the intensity and the nature of information technology use and whether it can predict academic performance. Today, “digital divide”, refers to gap[…]

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#Likeminded: BBC special series about the impact of social media on mental well-being

April 4, 2019 mec219Entries

Video: How to Stay Happy and Healthy on Social Media Keep your phone out of your bedroom. Adjust what you see on your feed. Set some self imposed non-screen time. Tell people you are detoxing.[…]

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Navigating a Social World with Robot Partners

March 28, 2019 mec219Entries

Android robots are entering human social life and the people that are interacting with them are unlikely to be technical experts and more likely to approach these interactions casually and intuitively. Because of this, it[…]

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Life In A Day Movie/Documentary

March 26, 2019March 26, 2019 mec219Entries

Life In A Day is a crowd sourced movie/ documentary comprised of thousands of clips sent in from people from over 139 countries. The clips follow the daily lives of people around the world on[…]

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Black Mirror: Nosedive

March 26, 2019 mec219Entries

This Black Mirror episode follows the main character, Lacie around in a world where people are completely engrossed in their mobile devices and rate every person they see based on their interaction with them on[…]

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Chapter 1: Engineering Sociality in a Culture of Connectivity. The Culture of Connectivity, Jose Van Dijck

March 19, 2019March 19, 2019 mec219Entries

In this chapter of his book The Culture of Connectivity, Jose Van Dijck explores the technical, social, economic and cultural perspectives surrounding the rise of social media. When Web 2.0 first introduced social media, people[…]

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Snapchat: Uses, Usability, and User Experience -Midterm Project

March 9, 2019August 23, 2021 mec219Entries

Introduction Ephemeral social media or social media content that lasts for a very short time, has become a prominent part of the social media ecosystem. Snapchat, one of the most popular social media apps, was[…]

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Generation Robot- The Evolution of Human-Robot Interaction

February 27, 2019 mec219Entries

This short video explores the country of Japan who is known for embracing technological innovation. In the video they visit Henn na Hotel which is the world’s first entirely robot staffed hotel. The owner he[…]

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Can Science Based Video Games Help Kids with Autism? DeWeerdt

February 25, 2019 mec219Entries

This article addresses the newer trend in health and technology that is using video games to solve health problems, in this case autism. Particularly with autism, this seems to be a very viable way to[…]

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Hampton et al. (2018)Channels of Computer Mediated Communication and Satisfaction in Long Distance Relationships

February 18, 2019 mec219Entries

In this study, an international sample of 588 individuals who were currently involved in a long distance relationship completed a survey that assessed their use of various communication technologies, as well as their communication satisfaction[…]

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How Steve Jobs Love for Simplicity Fueled a Design Revolution

February 11, 2019February 14, 2019 mec219Entries

This article discusses how Steve Jobs revolutionized the standard of design for technology and what we now expect and demand. Interestingly, his design inspiration came from his childhood home near San Francisco and the sleek,[…]

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Will We Stop Speaking and Just Text? Harbeck (2018)

February 7, 2019 mec219Entries

Could texting slang replace spoken English? Throughout history there has always been spoken language regardless of ability to read or write. Written language was created to give a record of spoken language, but it has[…]

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The Thrilling Potential of Sixth Sense Technology

February 5, 2019 mec219Entries

“How can we leverage our knowledge about every day objects and how we use them to our interaction with the digital world?” Is the first question that Pranav Mistry asks in his Ted Talk. In[…]

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Effects of Web Interactivity: A Meta-Analysis

January 30, 2019January 30, 2019 mec219Entries

In Yang and Shen’s journal they explore the extent to which web interactivity could effect various psychological outcomes. The goal of the research was to examine the influence of web interactivity across a range of[…]

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Technology, Culture, and the World Cup

January 29, 2019January 29, 2019 mec219Entries

Vigo begins her article by quoting Canadian scholar Marshall McLuhan infamous words about how the medium is the message. In short, Vigo says, “how we see ourselves as a culture is a reflection of the[…]

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About Mclain

January 24, 2019January 30, 2019 mec219Bios

Senior at Lehigh, pursuing a degree in Marketing with minors in Business Information Systems and Mass Communication.

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  • Home
  • Contributors
    • Haiyan Jia
    • Micco Brisker
      • Racial Digital Divide in 2019 (Final Project)
      • Future Progress in Artificial Intelligence (Muller & Bostrom)
      • Cultivating Humanity Towards a Non-Humanist Ethics of Technology by Peter Paul Verbeek
      • The Personalization of Politics: Political Identity, Social Media, and Changing Patterns of Participation
      • Global Computing Online Social Networks and Global Women’s Empowerment by Ineke Buskens
      • Technology and the Future of Mental Health Treatment by National Institute of Mental Health (NIMH)
      • TEDxObserver-Robin Dunbar-Can the Internet Buy You More Friends?
      • TIME: Top 25 Most Influential People on the Internet
      • Robot Mediated Communication by Susan C. Herring
      • Netflix Original Series “Explained”
      • Computer Mediated Communication: Impersonal, Interpersonal, and Hyperpersonal Interaction by Joseph B. Walther)
      • Rich Media/Poor Media: The Impact of Audio/Video vs. Text/Picture Testimonial Ads
      • User Experience: A Research Agenda (Marc Hassenzahl & Noam Tractinsky)
      • Social Psychological Aspects of Computer-Mediated Communication (Kiesler, Siegel & McGuire)
      • “Being Human: Human-Computer Interaction in the Year 2020”, Harper et al.
      • Effects of Interactivity: A Meta Analysis, Yang.
      • BBC Short Video Introduction, The Medium is the Message
    • Mclain Campbell
      • Final Project Video- Mclain Campbell
      • Is the Internet really a blessing for democracy? – Cass Sunstein
      • Race, Gender, and Information Technology Use: The New Digital Divide, Jackson et al.
      • #Likeminded: BBC special series about the impact of social media on mental well-being
      • Life In A Day Movie/Documentary
      • Navigating a Social World with Robot Partners
      • Black Mirror: Nosedive
      • Chapter 1: Engineering Sociality in a Culture of Connectivity. The Culture of Connectivity, Jose Van Dijck
      • Snapchat: Uses, Usability, and User Experience -Midterm Project
      • Generation Robot- The Evolution of Human-Robot Interaction
      • Can Science Based Video Games Help Kids with Autism? DeWeerdt
      • Hampton et al. (2018)Channels of Computer Mediated Communication and Satisfaction in Long Distance Relationships
      • How Steve Jobs Love for Simplicity Fueled a Design Revolution
      • Will We Stop Speaking and Just Text? Harbeck (2018)
      • The Thrilling Potential of Sixth Sense Technology
      • Effects of Web Interactivity: A Meta-Analysis
      • Technology, Culture, and the World Cup
    • Larri Miller
      • The Impact of Communication Technology on Privacy and Data in a Digital World (Final Project)
      • From Visual Simulation to Virtual Reality Games
      • The Digital Gap Between Rich and Poor Kids Is Not What We Expected
      • Digital Na(t)ives?
      • Technology and Dependency — Social Media Addiction, Self Esteem, and Life Satisfaction
      • Connected, but alone?
      • Impression Management 2.0
      • An Analysis of Course Site From the Perspective of Usability (Midterm Project)
      • Can Robots Manifest Personality?
      • The Effectiveness of Interactive Multimedia-Based E-Learning
      • Computer Mediated Communication in Long Distance Relationships
      • The Effects of Modality
      • Human Computer Interaction: Uses, Usability, and User Experience
      • Computer Mediated Communication
      • Human Computer Interaction, Dix et al. 2004, Chapter 1: The Human
      • Theorizing Interactivity’s Effects
      • The Medium is the Message
  • Entries
    • Week 2
      • BBC Short Video Introduction, The Medium is the Message
      • The Medium is the Message
      • Technology, Culture, and the World Cup
      • Effects of Web Interactivity: A Meta-Analysis
      • Theorizing Interactivity’s Effects
      • Effects of Interactivity: A Meta Analysis, Yang.
    • Week 3
      • “Being Human: Human-Computer Interaction in the Year 2020”, Harper et al.
      • The Thrilling Potential of Sixth Sense Technology
      • Human Computer Interaction, Dix et al. 2004, Chapter 1: The Human
      • Computer Mediated Communication
      • Social Psychological Aspects of Computer-Mediated Communication (Kiesler, Siegel & McGuire)
      • Will We Stop Speaking and Just Text? Harbeck (2018)
    • Week 4
      • How Steve Jobs Love for Simplicity Fueled a Design Revolution
      • User Experience: A Research Agenda (Marc Hassenzahl & Noam Tractinsky)
      • Human Computer Interaction: Uses, Usability, and User Experience
    • Week 5
      • Computer Mediated Communication: Impersonal, Interpersonal, and Hyperpersonal Interaction by Joseph B. Walther)
      • Computer Mediated Communication in Long Distance Relationships
      • Hampton et al. (2018)Channels of Computer Mediated Communication and Satisfaction in Long Distance Relationships
    • Week 6
      • Can Science Based Video Games Help Kids with Autism? DeWeerdt
      • The Effectiveness of Interactive Multimedia-Based E-Learning
      • Netflix Original Series “Explained”
      • Can Robots Manifest Personality?
      • Generation Robot- The Evolution of Human-Robot Interaction
      • Robot Mediated Communication by Susan C. Herring
    • Week 9
      • Black Mirror: Nosedive
      • Chapter 1: Engineering Sociality in a Culture of Connectivity. The Culture of Connectivity, Jose Van Dijck
      • Connected, but alone?
    • Week 10
      • Navigating a Social World with Robot Partners
      • Life In A Day Movie/Documentary
      • TIME: Top 25 Most Influential People on the Internet
      • Digital Na(t)ives?
      • Technology and Dependency — Social Media Addiction, Self Esteem, and Life Satisfaction
    • Week 11
      • #Likeminded: BBC special series about the impact of social media on mental well-being
      • TEDxObserver-Robin Dunbar-Can the Internet Buy You More Friends?
    • Week 12
      • From Visual Simulation to Virtual Reality Games
      • Race, Gender, and Information Technology Use: The New Digital Divide, Jackson et al.
      • Technology and the Future of Mental Health Treatment by National Institute of Mental Health (NIMH)
    • Week 13
      • The Digital Gap Between Rich and Poor Kids Is Not What We Expected
      • Global Computing Online Social Networks and Global Women’s Empowerment by Ineke Buskens
      • Is the Internet really a blessing for democracy? – Cass Sunstein
    • Week 14
      • Cultivating Humanity Towards a Non-Humanist Ethics of Technology by Peter Paul Verbeek
      • Future Progress in Artificial Intelligence (Muller & Bostrom)
      • The Personalization of Politics: Political Identity, Social Media, and Changing Patterns of Participation
  • Midterm
    • An Analysis of Course Site From the Perspective of Usability (Midterm Project)
    • Snapchat: Uses, Usability, and User Experience -Midterm Project
  • Final
    • Final Project Video- Mclain Campbell
    • The Impact of Communication Technology on Privacy and Data in a Digital World (Final Project)
    • Racial Digital Divide in 2019 (Final Project)

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