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  • Contributors
    • Haiyan Jia
    • Micco Brisker
    • Mclain Campbell
    • Larri Miller
  • Entries
    • Week 2
    • Week 3
    • Week 4
    • Week 5
    • Week 6
    • Week 9
    • Week 10
    • Week 11
    • Week 12
    • Week 13
    • Week 14
  • Midterm
  • Final

Social & Psychological Effects of Communication Technology

COMM 385 Spring 2019

Category: Week 12

From Visual Simulation to Virtual Reality Games

April 23, 2019 lim320Entries

In From Visual Simulation to Virtual Reality Games, Zyda explains the possibility for game developers to “have the potential to influence not just the future of interactive entertainment but also the future of interactive training,[…]

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Race, Gender, and Information Technology Use: The New Digital Divide, Jackson et al.

April 8, 2019May 15, 2019 mec219Entries

This research paper examined race and gender and how these two factors affect the intensity and the nature of information technology use and whether it can predict academic performance. Today, “digital divide”, refers to gap[…]

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Technology and the Future of Mental Health Treatment by National Institute of Mental Health (NIMH)

April 4, 2019April 9, 2019 smb219Entries

Technology and the Future of Mental Health Treatment by National Institue of Mental Health is a report written by staff writers at the National Institute of Mental Health in 2017, so it is fairly recent. The[…]

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  • Home
  • Contributors
    • Haiyan Jia
    • Micco Brisker
      • Racial Digital Divide in 2019 (Final Project)
      • Future Progress in Artificial Intelligence (Muller & Bostrom)
      • Cultivating Humanity Towards a Non-Humanist Ethics of Technology by Peter Paul Verbeek
      • The Personalization of Politics: Political Identity, Social Media, and Changing Patterns of Participation
      • Global Computing Online Social Networks and Global Women’s Empowerment by Ineke Buskens
      • Technology and the Future of Mental Health Treatment by National Institute of Mental Health (NIMH)
      • TEDxObserver-Robin Dunbar-Can the Internet Buy You More Friends?
      • TIME: Top 25 Most Influential People on the Internet
      • Robot Mediated Communication by Susan C. Herring
      • Netflix Original Series “Explained”
      • Computer Mediated Communication: Impersonal, Interpersonal, and Hyperpersonal Interaction by Joseph B. Walther)
      • Rich Media/Poor Media: The Impact of Audio/Video vs. Text/Picture Testimonial Ads
      • User Experience: A Research Agenda (Marc Hassenzahl & Noam Tractinsky)
      • Social Psychological Aspects of Computer-Mediated Communication (Kiesler, Siegel & McGuire)
      • “Being Human: Human-Computer Interaction in the Year 2020”, Harper et al.
      • Effects of Interactivity: A Meta Analysis, Yang.
      • BBC Short Video Introduction, The Medium is the Message
    • Mclain Campbell
      • Final Project Video- Mclain Campbell
      • Is the Internet really a blessing for democracy? – Cass Sunstein
      • Race, Gender, and Information Technology Use: The New Digital Divide, Jackson et al.
      • #Likeminded: BBC special series about the impact of social media on mental well-being
      • Life In A Day Movie/Documentary
      • Navigating a Social World with Robot Partners
      • Black Mirror: Nosedive
      • Chapter 1: Engineering Sociality in a Culture of Connectivity. The Culture of Connectivity, Jose Van Dijck
      • Snapchat: Uses, Usability, and User Experience -Midterm Project
      • Generation Robot- The Evolution of Human-Robot Interaction
      • Can Science Based Video Games Help Kids with Autism? DeWeerdt
      • Hampton et al. (2018)Channels of Computer Mediated Communication and Satisfaction in Long Distance Relationships
      • How Steve Jobs Love for Simplicity Fueled a Design Revolution
      • Will We Stop Speaking and Just Text? Harbeck (2018)
      • The Thrilling Potential of Sixth Sense Technology
      • Effects of Web Interactivity: A Meta-Analysis
      • Technology, Culture, and the World Cup
    • Larri Miller
      • The Impact of Communication Technology on Privacy and Data in a Digital World (Final Project)
      • From Visual Simulation to Virtual Reality Games
      • The Digital Gap Between Rich and Poor Kids Is Not What We Expected
      • Digital Na(t)ives?
      • Technology and Dependency — Social Media Addiction, Self Esteem, and Life Satisfaction
      • Connected, but alone?
      • Impression Management 2.0
      • An Analysis of Course Site From the Perspective of Usability (Midterm Project)
      • Can Robots Manifest Personality?
      • The Effectiveness of Interactive Multimedia-Based E-Learning
      • Computer Mediated Communication in Long Distance Relationships
      • The Effects of Modality
      • Human Computer Interaction: Uses, Usability, and User Experience
      • Computer Mediated Communication
      • Human Computer Interaction, Dix et al. 2004, Chapter 1: The Human
      • Theorizing Interactivity’s Effects
      • The Medium is the Message
  • Entries
    • Week 2
      • BBC Short Video Introduction, The Medium is the Message
      • The Medium is the Message
      • Technology, Culture, and the World Cup
      • Effects of Web Interactivity: A Meta-Analysis
      • Theorizing Interactivity’s Effects
      • Effects of Interactivity: A Meta Analysis, Yang.
    • Week 3
      • “Being Human: Human-Computer Interaction in the Year 2020”, Harper et al.
      • The Thrilling Potential of Sixth Sense Technology
      • Human Computer Interaction, Dix et al. 2004, Chapter 1: The Human
      • Computer Mediated Communication
      • Social Psychological Aspects of Computer-Mediated Communication (Kiesler, Siegel & McGuire)
      • Will We Stop Speaking and Just Text? Harbeck (2018)
    • Week 4
      • How Steve Jobs Love for Simplicity Fueled a Design Revolution
      • User Experience: A Research Agenda (Marc Hassenzahl & Noam Tractinsky)
      • Human Computer Interaction: Uses, Usability, and User Experience
    • Week 5
      • Computer Mediated Communication: Impersonal, Interpersonal, and Hyperpersonal Interaction by Joseph B. Walther)
      • Computer Mediated Communication in Long Distance Relationships
      • Hampton et al. (2018)Channels of Computer Mediated Communication and Satisfaction in Long Distance Relationships
    • Week 6
      • Can Science Based Video Games Help Kids with Autism? DeWeerdt
      • The Effectiveness of Interactive Multimedia-Based E-Learning
      • Netflix Original Series “Explained”
      • Can Robots Manifest Personality?
      • Generation Robot- The Evolution of Human-Robot Interaction
      • Robot Mediated Communication by Susan C. Herring
    • Week 9
      • Black Mirror: Nosedive
      • Chapter 1: Engineering Sociality in a Culture of Connectivity. The Culture of Connectivity, Jose Van Dijck
      • Connected, but alone?
    • Week 10
      • Navigating a Social World with Robot Partners
      • Life In A Day Movie/Documentary
      • TIME: Top 25 Most Influential People on the Internet
      • Digital Na(t)ives?
      • Technology and Dependency — Social Media Addiction, Self Esteem, and Life Satisfaction
    • Week 11
      • #Likeminded: BBC special series about the impact of social media on mental well-being
      • TEDxObserver-Robin Dunbar-Can the Internet Buy You More Friends?
    • Week 12
      • From Visual Simulation to Virtual Reality Games
      • Race, Gender, and Information Technology Use: The New Digital Divide, Jackson et al.
      • Technology and the Future of Mental Health Treatment by National Institute of Mental Health (NIMH)
    • Week 13
      • The Digital Gap Between Rich and Poor Kids Is Not What We Expected
      • Global Computing Online Social Networks and Global Women’s Empowerment by Ineke Buskens
      • Is the Internet really a blessing for democracy? – Cass Sunstein
    • Week 14
      • Cultivating Humanity Towards a Non-Humanist Ethics of Technology by Peter Paul Verbeek
      • Future Progress in Artificial Intelligence (Muller & Bostrom)
      • The Personalization of Politics: Political Identity, Social Media, and Changing Patterns of Participation
  • Midterm
    • An Analysis of Course Site From the Perspective of Usability (Midterm Project)
    • Snapchat: Uses, Usability, and User Experience -Midterm Project
  • Final
    • Final Project Video- Mclain Campbell
    • The Impact of Communication Technology on Privacy and Data in a Digital World (Final Project)
    • Racial Digital Divide in 2019 (Final Project)

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