Hello World!
Welcome to a game development blog run by a tired computer science nerd. The game in question is a platform fighting game (Super smash bros style) with a hand drawn stick figure aesthetic. I say hand drawn but everything is digitally drawn in photoshop, a piece of software I totally paid for. Nevertheless, I draw all the art myself adding on to the pile of work required to make this game aside from the mountain of “real” work I have with my “job” and “education”. So if you’re here to learn more about the game I’ll be using this site to post updates semi regularly. Updates will range from animations to gameplay mechanics but I also intend to make long winded post about the current/planned elements of the game. I’ll talk about how certain gameplay mechanics work and attempt to explain why I spent long hours torturing my self implementing certain features.
If you’re wondering why I haven’t referred to the game by name that’s because I don’t actually have a title as of posting this. The closest thing I have is Drawing Battle which is a rip off of one of my previous projects called Drawing Wars. I won’t get into the details of that project yet but if you’ve read this far without getting bored maybe I can fix that by talking about myself. My name is Travis Barnes and I’m a senior computer science engineer at Lehigh University. I came to be a computer scientist after multiple mistakes in career interests. I wanted to make video games as a kid but did absolutely zero work into advancing those interests and convinced myself it’d be a waste of time. In high school, I wanted to be an actuary, which if you don’t know is a person you hire to calculate risk using tons of math. When I realized that no amount of money would make me content with doing math for the rest of my life I turned to chemicals. I came to Lehigh University in the hope of becoming the next great chemical engineer and stuck with it for 3 semesters. It was in semester 4 that I actually took more than one chemical engineering for the first time, which made dread the idea of dwelling in that field forever. So along with a significant percentage of the other chemical engineers in my class, I jumped ship and fled else where. This is when I found computer science. During the same dreadful semester I took the intro level computer science course and funny enough it was my only class ever where I looked forward to more incoming assignments. Everyone thought I was crazy and even
crazier for not majoring in CS instead of chemical engineering. So after accepting that my summer must be sacrificed in order to catch up in credits, I made the switch.
Now with a new found passion for computer science, why wouldn’t I try to rehash my old interest in game development. If I had learned anything from this little journey of mine it’d be that doing something you love will help with the crushing feeling of student debt. So I used the limited knowledge I could and started making games. I started off in JavaFX and made squares move around a window which slowly morphed into a square that shot circles at things you clicked on the screen. While it wasn’t anything to brag about, it was truly my baby steps into where I am now and where I’d like to go. With a new semester underway I began to take some more challenging courses leaving me with little room to mess around like the summer permitted me. The most notable of courses was an android development course that guided me into the messy territory that is Android Studio and mobile development. Midway through the semester I learned of an app competition being held toward the end of November. While initially I was uninterested I soon thought it would be an interesting challenge to make a game using my limited experience in Java and Android Studio. In reality, it was my anxiety surrounding my limited resume worthy experience that lead me to participate.
If you’ve used android studio before you know that it’s made to help developers make stuff like social media apps or apps with actual use but it is literally the last thing you’d want to use as a game engine. BUT. . . if you’re desperate like me, you’ll use what you have to make something presentable in a month. So i decided to make my first real game and lucky for me I love the idea of creating games based in very complicated genres. What came out of this month of crunch time was Drawing Wars, a small scale turn-based RPG with a doodle aesthetic (the origin of my current game’s aesthetic). While I put a ton of work into the game I didn’t expect people to like it or think much of it. The competition itself was a nerve racking experience. I looked around at a bunch of other really smart nerds with impressive apps and stood at my own table petrified of the judges soon to come. After mumbling my way through my gameplay demo a few times I got the hang of it and was reassured with a few positive responses. Once the judges came around I felt pretty comfortable and got to show off what I knew and answered their technical questions as best as i could. What I didn’t expect was for my game to win the competition. It was a very validating moment seeing how so much of my time and effort managed to get the respect of my professors and representatives from actual tech companies. Although maybe it goes to show a decent project made by one person can gain more respect than a good project made by seven people.
After relishing in my newly rewarded Google swag with a slightly boosted ego, the courses of the following semester shot that down quickly. I attempted to continue development of Drawing Wars during the break between semesters but in the end decided to leave that project be and moved on. So at the peak of mid terms what else do you do besides your absolute best to NOT do course work and study. Like a normal human being I did as such and decided to create a new game. Since I’m only 50% of a masochist, I decided to not torture myself again with Android Studio. This time I figured an actual game engine would make a significantly better environment to make a game, shocking I know. So I went with Game Maker Studio 2. I had a week’s worth of experience with Unity prior and wasn’t the biggest fan of it so I thought why not try something different. With a spring break inbound and zero plans of doing anything normal like not constantly working, I went head on into playing with Game Maker.
What you may not have known about me is that I’m a bit of a fighting game enthusiast. I grew up playing several entries in both the Marvel vs Capcom and Smash bros series of games. I love the bombastic visuals and legendary cast of characters in both series which is why I choose to make not only a fighting game but one with heavy inspirations from both series. So if you’ve made it this far you’re either someone I know personally or a very bored online stranger but either way thank you for reading. I look forward to continuing my journey of making this game and I promise future post will deal entirely with the game rather than having me ramble through my life story.