WEEK 3

1) List the top 20 questions your team needs to answer to advance the venture forward. Categorize the questions if necessary.

Partnerships:

  1. What other informal learning centers, besides Lehigh Gap Nature Center, can we partner with?
  2. Which kinds of learning centers should be prioritized in sharing our VR experience? (High proportion of local low-income families, underfunded, etc.)
  3. Is there a limit to how many partners we can have?
  4. What does the timeline look like regarding when the games are expected to reach our partners and be used?
  5. How involved should our team remain after the VR experiences are implemented into learning centers?

 

Financial:

  1. At what price would each game be sold to informal learning centers?
  2. What are other affordable VR headset options given the current situation of Oculus headsets being discontinued?
  3. What are the costs of maintaining the experience at various learning centers?

 

Game Development:

  1. What game features can be implemented into the VR game to make it enjoyable for users?
  2. What tools can we use to collect technical data/feedback about the software?
  3. How do we create culturally sensitive, inclusive game avatars that don’t perpetuate stereotypes?
  4. How do we create our games in a way which caters to a wide age group of 8-80 years? 
  5. How should we consider the demographics of the Lehigh Valley in creating our game?
  6. What art/aesthetic style should we be aiming for in our development? (low poly, realism, etc.)

 

Informal Education:

  1. What are the current pitfalls of the Lehigh Valley educational system?
  2. How can we correct these pitfalls in our informal educational game?
  3. How can we expand our VR experience to other districts given our games focus on the Lehigh Valley watershed?
  4. How do we measure the social impact/success of our VR experience?
  5. How do we prove to potential partners that this game will improve user learning experiences?
  6. How are we going to introduce or advertise the VR experience to informal learning centers?

 

2) Develop and Visualize the Theory of Change (Logic Model) for your venture.

(in the picture)

 

 

3) Develop a M&E plan for your venture.

List all assumptions:

  • Through the use of a VR platform and its interactive features, it can make learning fun, engaging and educational. 
  • Informal learning centers would be open to using virtual reality games to educate people about the Lehigh Valley watershed. 
  • Learners have access to computers

Identify short-term and long-term success metrics:

  • Short Term
    • Game compatibility with various devices. 
    • User survey feedback on the VR’s features and level of satisfaction with the product.
  • Long Term
    • How many informal learning institutions were willing to accept our VR learning experience into their programs?
    • Did the students grasp learning concepts better through our VR experience instead of a traditional classroom setting?

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