1) List the top 20 questions your team needs to answer to advance the venture forward. Categorize the questions if necessary.
Partnerships:
- What other informal learning centers, besides Lehigh Gap Nature Center, can we partner with?
- Which kinds of learning centers should be prioritized in sharing our VR experience? (High proportion of local low-income families, underfunded, etc.)
- Is there a limit to how many partners we can have?
- What does the timeline look like regarding when the games are expected to reach our partners and be used?
- How involved should our team remain after the VR experiences are implemented into learning centers?
Financial:
- At what price would each game be sold to informal learning centers?
- What are other affordable VR headset options given the current situation of Oculus headsets being discontinued?
- What are the costs of maintaining the experience at various learning centers?
Game Development:
- What game features can be implemented into the VR game to make it enjoyable for users?
- What tools can we use to collect technical data/feedback about the software?
- How do we create culturally sensitive, inclusive game avatars that don’t perpetuate stereotypes?
- How do we create our games in a way which caters to a wide age group of 8-80 years?
- How should we consider the demographics of the Lehigh Valley in creating our game?
- What art/aesthetic style should we be aiming for in our development? (low poly, realism, etc.)
Informal Education:
- What are the current pitfalls of the Lehigh Valley educational system?
- How can we correct these pitfalls in our informal educational game?
- How can we expand our VR experience to other districts given our games focus on the Lehigh Valley watershed?
- How do we measure the social impact/success of our VR experience?
- How do we prove to potential partners that this game will improve user learning experiences?
- How are we going to introduce or advertise the VR experience to informal learning centers?
2) Develop and Visualize the Theory of Change (Logic Model) for your venture.
3) Develop a M&E plan for your venture.
List all assumptions:
- Through the use of a VR platform and its interactive features, it can make learning fun, engaging and educational.
- Informal learning centers would be open to using virtual reality games to educate people about the Lehigh Valley watershed.
- Learners have access to computers
Identify short-term and long-term success metrics:
- Short Term
- Game compatibility with various devices.
- User survey feedback on the VR’s features and level of satisfaction with the product.
- Long Term
- How many informal learning institutions were willing to accept our VR learning experience into their programs?
- Did the students grasp learning concepts better through our VR experience instead of a traditional classroom setting?