Articulate your value propositions for your diverse customer segments.
For educators who need to provide a more engaging learning experience, our custom-designed VR games are immersive learning tools that increase learner engagement and motivation.
We help learners gain a more engaging learning experience by providing immersive VR games for download online.
Discuss your Total Available Market and Total Addressable Market. List all your assumptions and hypothesis.
Our total available market contains the total number of visitors to informal learning centers (nature centers, zoos, museums, etc.). Our total addressable market contains the number of visitors at the locations that we have formed a partnership with and offer our VR experience (Lehigh Gap Nature Center, Nurture Nature Center, etc.).
Assumptions:
- Through the use of a VR platform and its interactive features, it can make learning fun, engaging and educational.
- Informal learning centers would be open to using virtual reality games to educate their visitors
- Learners have access to computers to download the online game.
Hypothesis:
Providing custom-designed, immersive VR games to informal learning centers will strengthen their ability to provide an engaging learning experience for their visitors.