Multilateral Organizations
- ? UNESCO: focused on increasing access to quality education
- Partnership with them would further establish our credibility
- Leverage their extensive networks for other partnerships
- Our ultimate goal is to provide immersive learning tools to make learning fun and interesting for everyone, which would eventually in turn lead to students understanding concepts better and having access to higher quality education
- Association for Childhood Education International: worldwide community of educators promoting optimal education
- Through partnering with them, we could get the content we’re delivering reviewed from them and gain insights on how we can communicate the material more effectively to our audience to aid their learning process
- Increase the outreach of our products by collaborating with educators to use our products in their institutions
Government Agencies (Federal, State, Local): In the US or Abroad
- ? Environmental Protection Agency: tasked with environmental protection matters
- Our current games focus on environmental education so through partnering with them, we can leverage their network to have our products implemented at their offices and with their partner institutions
- The content in our games (which is related to environmental education) could get reviewed by them which would increase our credibility since this is a government agency
- ? Pennsylvania Department of Education: oversees public education districts, focuses on education for the youth
- Through partnerships with them, we would get access to a network of public school districts where our products can get implemented.
- This will help us increase our outreach beyond the Lehigh Valley
Nonprofits
- ? Delaware & Lehigh National Heritage Corridor: connects people to the environment
- Its located in the Lehigh Valley and our current games address content related to the Lehigh Valley so having their visitors play our games would benefit our venture
- Partnering with them could help us during the development of our games since they could help us with fact-checking and making sure we’re delivering correct information
- ? Jacobsburg Environmental Education Center: connects visitors to the environment and provides education programs to youth and adults about the natural and cultural history of the area
- Through partnering with them, our games could be used by them in their educational programs
- Leverage their networks to make partnerships with other nonprofit organizations in the Lehigh Valley
Foundations
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- Udacity: they create the foundational skills necessary to start creating high-quality VR content, and help people gain the valuable experience they need to advance their studies, and put themselves on the path to a rewarding VR career.
- By partnering up with Udacity, the benefits would be getting experience necessary to create deep immersive games. The term deeply immersive refers to creating something that leaves players feeling as if they’re part of the current simulated environment. Aka flow state.
- In addition to this, working with members who are experienced in teaching others on how to best utilize the technology, they excel at making curriculums which will help us in our future endeavors.
- Udacity: they create the foundational skills necessary to start creating high-quality VR content, and help people gain the valuable experience they need to advance their studies, and put themselves on the path to a rewarding VR career.
- Corning Foundation: Funding is given to “innovative and collaborative projects that enhance the teaching and learning of science and math curricula with the goal of improving student outcomes.”
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- A partnership between Lehigh RiVR immersive learning and the Corning foundation will provide us the necessary funding to be able to equip ourselves with the tools needed to pull the project forward, most of which include the purchase of technologies like headsets, controllers, workstations, etc.
- In addition, due to their vast network of volunteers around the nation, they would be great people to reach out for when testing is going on. It would be extremely helpful as well if those volunteers are teachers themselves who would love to try out the technology first-hand.
Academia
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- Lehigh University: It’s a community concerned with the pursuit of research, education, and scholarship.
- Through a partnership with Lehigh University, we would be able to apply for grants within the university in order to receive the necessary funds to pay for costs of the venture. In addition, we would also be able to utilize their facilities if permission is given to have a sort of work station from which we can utilize it for testing purposes. Finally, it’s a spot with a dense population of students whom would make great participants in the trials of our games.
- Lehigh University: It’s a community concerned with the pursuit of research, education, and scholarship.
- SMU (Simmons School of Education & Human Development): The mission of the Center for VR Learning Innovation (CVRL) is to advance interdisciplinary research and innovation at SMU in augmented reality (AR), virtual reality (VR), and game-based learning (GBL) for education, health and human development
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- A partnership with SMU includes a direct relationship with CVRL which has the same mission as we do which is the advancement of education through the lenses of VR.
- This can benefit us by being able to share experimental data with each other that can help us make a claim that the use of VR technology can further help enhance the classroom curriculum.
- In addition, the CVRL contains resources which would be helpful when it comes to doing testing with participants, or for general use. This symbiotic relationship would help us both in the long-run.
Startups
- Virtual Speech: provides soft skills training on presentation skills, public speaking, sales pitches, networking, media training and more.
- Virtual speech excels at creating courses on leadership, sales, media training, presentation skills and more.
- A partnership with them would help us in creating more personalized games for our players. In the future we want to be able to create educational curriculums through VR, and having a solid foundation to work off of such as Virtual speech would be beneficial.
- Currently Virtual Speech is available in 130+ countries, they have 350,000 current learners and have 40+ simulations. This partnership would also benefit us by helping us see the way they structure their organization, how their business model works and what has made them successful thus far.
- VR/AR Academia: a Virtual/Augmented Reality Training organisation dedicated to transforming how content is delivered and consumed globally by creating experts and trainers on VR/AR who can integrate VR/AR in schools, News & media, hospitals, Engineering and various industries and even in retail
- A partnership with VR/AR can aid us in enhancing our content. By enhancing our content, we ask questions such as, is this the best way to teach people using VR? What is going good and what is not?
- They have resources consisting of headsets, workstations, controllers and all the VR tech goodies. These are resources that we can possibly use for the means of our own project
Social Ventures
- Z-space: immersive AR/VR experiences in classrooms “that inspire curiosity, create engagement and deepen understanding”
- We could benefit from a partnership with Z-space because they understand how to create experiences that are engaging for classroom-age learners, and information about the most effective technology (AR vs VR vs laptop) to accomplish these immersive experiences.
- Engage VR: providing tools to educational institutions and businesses so they can develop their own immersive lessons, “dedicated to transforming how training & educational content is delivered and consumed globally”
- We could benefit from a partnership with Engage VR from a business standpoint as they have an extremely marketable, customizable product like our team. We could also learn about how they form their partnerships and customer relationships because that is crucial to our venture’s growth.
Think Tanks
- Foundation for Excellence in Education: focused on transforming education and advancing equity, lobbying for student opportunity access to state leaders
- We could benefit from a partnership with Foundation for Excellence in Education because they could help us strengthen how our product can address inequity in access to effective education and determine target participants who we can aid.
- The Nature Institute: “a local, national, and international forum for research, education, and the exchange of ideas about the re-visioning of science and technology in an effort to realign humanity with nature”
- We could benefit from a partnership with The Nature Institute as they can verify our approach to transform nature education using science and technology. They can act as reputable supporters of our venture based on their research surrounding nature education.
K-12 System
- Northern Lehigh School District
- We could benefit from a partnership with the Allentown City School district because we already have a partnership with the Lehigh Gap Nature Center which is in the same area. There is great potential for students to work with the games that will be at our partner center, and for our games to be brought into classrooms at the schools as a part of a program or for game testing.
- Easton Area School District
- We could benefit from a partnership with the Allentown City School district because we already have a partnership with the Delaware & Lehigh National Heritage Corridor, which is in the same area. There is great potential for students to work with the games that will be at our partner center, and for our games to be brought into classrooms at the schools as a part of a program or for game testing.
Corporations
- Civitas Learning :
- Civitas focuses on analyzing the performance of the user and giving suggestions of how to help integrate/ immerse the user with the content being shown. Civitas Learning uses predictive modeling to monitor student progress within educational institutions. The data provided by Civitas lets instructors help students where and when they need it most.
- A partnership with Civitas will grant us the tools to use the student data in a constructive manner, where we can analyze and then deliver a comprehensive student success solution that integrates deeper intelligence with the workflow our customers need. Moreover, Civitas can support us in assuring the content being shown on the desktop and headset goes hand in hand with the materials being covered/taught by our customers. Essentially, partnering with Civitas Learning will help improve the technological performance and deliver better experiences for players.
- Microsoft
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Microsoft is a multinational technology corporation which produces computer software, consumer electronics, personal computers, and related services. It is a respected company due to its success in the technology field.
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Partnering with Microsoft will grant us access to tools and the expertise to help us realize our customer’s goals rapidly. Microsoft offers support across a range of platforms and technology products and services, which will help us broaden our audience reach and enrich user experience. Working with Microsoft will help us gain credibility as a tech venture, in addition to helping us broaden our partnerships and potentially support our venture financially.
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Consulting Firms
- Accenture
- Accenture is one of the best globally professional software consulting companies. Working with Accenture will allow us to gain varied perspectives to improve our plan of actions and essentially our solution and product. Moreover, in comparison to other tech consulting firms, Accenture focuses on customer-oriented solutions and they have their employees work with clients to come up with groundbreaking ideas, prototype and carry out plans more effectively. All which align with our venture’s working environment. Moreover, Accenture scores high on top IT consulting companies which will support or credibility as a tech venture.
- McKinsey & Company
- McKinsey & Company is one of the world’s most prestigious firms. McKinsey & Company works with education clients as part of its Public and Social Sector consulting practice. One of their branches is in improving use of education technology. Apart from the credibility that this firm will grant us, working with McKinsey & Company will allow us to verify the content and the ways in which our content is being delivered. Moreover, make sure that our product has a balance of playing a video game and it serves as an educational tool. This firm can also guide us on how we can implement this technological tool in a matter where both teachers and students can use it and see the importance of it.