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Social & Psychological Effects of Communication Technology

COMM 298 / 398 Fall 2021

Category: Week 04

Max Fern – Affective responses to system messages in human–computer-interaction: Effects of modality and message type (09/16)

September 17, 2021 mgf222Entries

In Affective responses to system messages in human-computer-interaction: Effects of modality and message type, professors Pfister, Wollstädter, and Peter argue that affective responses vary based on the type of message and that spoken messages tend to[…]

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9/16 “Affective responses to system messages in human–computer-interaction: Effects of modality and message type” – Andreas Tsiaras

September 16, 2021 aat222Entries

Humans have many different ways of communicating face to face. When conversing with someone, your body language and the way you say something, along with what you say, are crucial when talking to someone in[…]

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9/16 – Rich Media, Poor Media – Grayson Begier

September 16, 2021 gbb222Entries

In Rich Media, Poor Media: The Impact of Audio/Video vs. Text/Picture Testimonial Ads on Browsers’ Evaluations of Commercial Web Sites and Online Product, Appiah argues that online users hold “rich media” sites with audio and[…]

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9/16 ” Exploring the Impact of Modality on Perceptions of Credibility for Online News Stories” – Bridget Hall

September 16, 2021 beh222Entries

In Exploring the Impact of Modality on Perceptions of Credibility for Online News Stories, by Spiro Kiousis, he discusses his findings after testing how much of an impact modality has on source and message credibility. […]

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09/16: Digital Practices & Applications in a Covid-19 Culture – Falyn Goldstein

September 16, 2021September 16, 2021 fmg222Entries

In Romero-Ivanova’s Digital Practices & Applications in a Covid-19 Culture, the paper attempts to portray the challenges, stress, and difficulties that the pandemic presented students and faculty with. This paper took an interesting approach of[…]

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9/16 Digital Practices and Applications in a Covid-19 Culture Cherry

September 16, 2021 xiq222Entries

In “Digital Practices and Applications in a Covid-19 Culture,” Christina Romero-Ivanova, Michael Shaughnessy, Laura Otto, Emily Taylo and Emma Watson review the challenges, stresses and difficulties in Covid-19 dilemma, especially for students and faculty. Authors[…]

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9/16 – An Immersive System with Multi-modal Human-computer Interaction

September 16, 2021 Megan QuigleyEntries

In An Immersive System with Multi-modal Human-computer Interaction, Zhao et. al show that an immersive system prototype, specifically a Cognitive Immersive Room (CIR), can help support human-computer interaction when face, speech, and gesture recognition is[…]

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Kate Brady- “Exploring the Impact of Modality on Perceptions of Credibility for Online News Stories”

September 16, 2021 kkb222Week 04

For class, I read “Exploring the Impact of Modality on Perceptions of Credibility for Online News Stories” by Kiousis. Kiousis explored how multimedia content impacts how news outlets are perceived by readers. After conducting a[…]

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Digital Practices & Applications in a Covid-19 Culture – Alana Bonfiglio 9/16

September 15, 2021 Alana BonfiglioBios

In Digital Practices & Applications in a Covid-19 Culture, Christina Romero-Ivanova, Michael Shaughnessy, Laura Otto, Emily Taylor and Emma Watson show the difficulties of transitioning from in-person to remote classroom instruction seemingly overnight. In particular,[…]

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9/16 Exploring the Impact of Modality on Perceptions of Credibility for Online News Stories – Leah Montgomery

September 15, 2021 lmm222Entries

In Exploring the Impact of Modality on Perceptions of Credibility for Online News Stories, Kiousis attempts to analyze and discuss the effect that modality, or the use of text, graphics, sounds and videos on a[…]

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9/16-Rich Media, Poor Media- Julia Duchossois

September 15, 2021 jud222Entries

In Rich Media, Poor Media: The Impact ofAudio/Video vs. Text/Picture Testimonial Ads on Browsers’Evaluations of Commercial Web Sites and Online Product, Appiah argues that users think more highly of “rich media” sites that have audio[…]

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9/16 Effects of Modality – Talia Feinberg

September 15, 2021 tbf223Entries

In this research article, a system was developed in order to create a natural human-computer interaction that integrates many of the human capabilities such as face, gesture, and speech. The goal of this platform is[…]

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9/16, Deirdre Kelshaw: “Digital Practices and Applications in a Covid-19 Culture”

September 15, 2021 Deirdre KelshawEntries

In “Digital Practices and Applications in a Covid-19 Culture,” Christina Romero-Ivanova, Michael Shaughnessy, Laura Otto, Emily Taylo and Emma Watson address student and professor reflections on digital learning practices during the Covid-19 pandemic, particularly in[…]

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9/16, Zach Coriarty “An Immersive System with Multi-modal Human-computer Interaction”

September 14, 2021 zac222Entries

In “An Immersive System with Multi-modal Human-computer Interaction” Zhao et al. argues that a multi-model human-computer system that incorporates facial behavior, body gesture, and spacial location can help decipher the intent behind users. Zhao and[…]

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9/14- A Case Study on Instagram Stories, Caleigh Avramis

September 14, 2021 cla222Entries

In Ephemeral Narrative Systems’ Sociability Mediated by User Experience: A Case Study of Instagram Stories, de Souza Silva et al., discusses the importance of addressing UX/social mobility in these ephermal systems;, specifically Instagram stories. The[…]

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9/14 User experience – a research agenda Cherry

September 14, 2021September 14, 2021 xiq222Entries

In the editorial User experience – a research agenda, Marc Hassenzahl and Noam Tractinsky try to provide a cursory sketch of how they think UX research will look like in the future. In other words, it’s[…]

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9/14 “Ephemeral Narrative Systems’ Sociability Mediated by User Experience” – Bridget Hall

September 14, 2021 beh222Entries

In Ephemeral Narrative Systems’ Sociability Mediated by User Experience: A Case Study of Instagram Stories, de Souza Silva et al. studied whether ephemeral media platforms, specifically Instagram stories, enables high levels of social interaction amongst[…]

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09/14: How Does Gamification Improve User Experience? – Falyn Goldstein

September 14, 2021 fmg222Entries

In Hsu and Chen’s How Does Gamification Improve User Experience, the concept of gamification is introduced and an empirical investigation is carried out regarding the role of user experience when looking at perceived ease, mobility,[…]

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Max Fern – How Steve Jobs’ Love of Simplicity Fueled A Design Revolution (09/14)

September 13, 2021September 13, 2021 mgf222Entries

In How Steve Jobs’ Love of Simplicity Fueled A Design Revolution, former Chairman and CEO of CNN Walter Isaacson argues that modern technology is a direct result of the innovation in technology design that took place[…]

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How Steve Jobs’ Love of Simplicity Fueled A Design Revolution – Alana Bonfiglio 9/14

September 13, 2021 Alana BonfiglioEntries

In How Steve Jobs’ Love of Simplicity Fueled A Design Revolution, Walter Isaacson shows how Jobs’ meticulous pursuit of the simple and sleek elevated the world of technology design out of its dark, industrial phase.[…]

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9/14 – How Does Gamification Improve User Experience? – Grayson Begier

September 13, 2021 gbb222Entries

In How Does Gamification Improve User Experience?, Hsu and Chen argue that user experience plays a critical role in influencing users’ perceptions of benefits, values, and brand identity. Hsu and Chen research the consequences of[…]

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9/14 Ephemeral Narrative Systems’ Sociability Mediated by User Experience: A Case Study of Instagram Stories – Leah Montgomery

September 13, 2021 lmm222Entries

In Ephemeral Narrative Systems’ Sociability Mediated by User Experience: A Case Study of Instagram Stories, de Souza lays out the framework for the connection between sociability of users on platforms that have the option to[…]

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Kate Brady- Perceived usability evaluation of Microsoft Teams as an online learning platform during COVID-19 using system usability scale and technology acceptance model in India

September 13, 2021 kkb222Week 04

For class this week, I read “Perceived usability evaluation of Microsoft Teams as an online learning platform during COVID-19 using system usability scale and technology acceptance model in India” by Pal et al. For my[…]

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9/14 – Perceived usability evaluation of Microsoft Teams as an online learning platform during COVID-19 using system usability scale and technology acceptance model in India

September 13, 2021 Megan QuigleyEntries

In Perceived usability evaluation of Microsoft Teams as an online learning platform during COVID-19 using system usability scale and technology acceptance model in India, Debajyoti Pal and Vajirasak Vanijja argue that the consumption platform used[…]

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Zach Coriarty, 9/14 “How Steve Jobs’ Love of Simplicity Fueled A Design Revolution”

September 13, 2021 zac222Entries

In Issacson’s How Steve Jobs’ Love of Simplicity Fueled A Design Revolution, the case for Steve Jobs being the innovator that bred modern technology is presented. The article starts with Jobs‘ inspiration for Apple, and ends with[…]

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9/14- User Experience- a research agenda- Julia Duchossois

September 13, 2021September 13, 2021 jud222Entries

In User Experience- a research agenda, Hassenzhal provides a sketch about how user experience (UX) will look in the future by addressing previous research on this and related topics. Hassenzhal first describes previous methods of addressing[…]

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Uses, Usability, User Experience – Talia Feinberg 9/14

September 13, 2021 tbf223Entries

With the unprecedented situation that COVID-19 brought globally, all learning environments were forced to go remote with obviously no warning. Therefore, much research is being done in the field of online education to study the[…]

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“User experience – a research agenda” 9/14

September 10, 2021 Deirdre KelshawEntries

In the editorial User experience – a research agenda, Marc Hassenzahl and Noam Tractinsky argue that there needs to be further user experience (UX) research, encouraging scientists and practitioners to engage in empirical UX research[…]

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